Dungeons and Dragons 2024 - The Basic Rules
The Core Rules made public by Wizards of the Coast LLC
Legal Information
The System Reference Document 5.2.1 (“SRD 5.2.1”) is provided to you free of charge by Wizards of...
Playing the Game
Rhythm of Play
The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one...
The Six Abilities
All creatures — characters and monsters — have six abilities that measure physical and mental cha...
D20 Tests
When the outcome of an action is uncertain, the game uses a d20 roll to determine success or fail...
Proficiency
Characters and monsters are good at various things. Some are skilled with many weapons, while oth...
Actions
When you do something other than moving or communicating, you typically take an action. The Actio...
Social interaction
During their adventures, player characters meet many different people and face some monsters that...
Exploration
Exploration involves delving into places that are dangerous and full of mystery. The rules in thi...
Combat
Adventurers encounter many dangerous monsters and nefarious villains. In those moments, combat of...
Damage and Healing
Injury and death are frequent threats, as detailed in the following rules. Hit Points Hit Points ...
Character Creation
Step-by-Step Character Creation
Choose a Character Sheet You'll record the main details of your character on a character sheet. T...
Level Advancement
While going on adventures, your character gains experience, represented by Experience Points (XP)...
Starting at Higher Levels
Your GM might start your group's characters at a level higher than 1. It is particularly recommen...
Multiclassing
Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option ...
Trinkets
When you make your character, you can roll once on the Trinkets table to gain a Tiny trinket, a s...
Classes
Barbarian
Core Barbarian Traits Primary Ability: Strength Hit Point Die: D12 per Barbarian level Saving Thr...
Bard
Bard Core Traits Primary Ability: Charisma Hit Point Die: D8 per Bard level Saving Throw Proficie...
Cleric
Cleric Core Traits Primary Ability: Wisdom Hit Point Die: D8 per Cleric level Saving Throw Profic...
Druid
Druid Core Traits Primary Ability: Wisdom Hit Point Die: D8 per Druid level Saving Throw Proficie...
Fighter
Fighter Core Traits Primary Ability: Strength or Dexterity Hit Point Die: D10 per Fighter level S...
Monk
Monk Core Traits Primary Ability: Dexterity and Wisdom Hit Point Die: D8 per Monk level Saving Th...
Paladin
Paladin Core Traits Primary Ability: Strength and Charisma Hit Point Die: D10 per Paladin level S...
Ranger
Ranger Core Traits Primary Ability: Dexterity and Wisdom Hit Point Die: D10 per Ranger level Savi...
Rogue
Rogue Core Traits Primary Ability: Dexterity Hit Point Die: D8 per Rogue level Saving Throw Profi...
Sorcerer
Sorcerer Core Traits Primary Ability: Charisma Hit Point Die: D6 per Sorcerer level Saving Throw ...
Warlock
Warlock Core Traits Primary Ability: Charisma Hit Point Die: D8 per Warlock level Saving Throw Pr...
Wizard
Wizard Core Traits Primary Ability: Intelligence Hit Point Die: D6 per Wizard level Saving Throw ...