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Welcome to the Bloodstone Wiki!

Meta

The World of the Bloodstone The concept of bloodstone is based on a "West Marches" gameplay style. The term was coined up by Ben Robbins in 2007. It describes a rotating style of play, where the GM and the party consists of the same people, the world is the sa...

Legal Information

Dungeons and Dragons 2024 - The Basic R...

The System Reference Document 5.2.1 (“SRD 5.2.1”) is provided to you free of charge by Wizards of the Coast LLC (“Wizards”) under the terms of the Creative Commons Attribution 4.0 International License (“CC-BY-4.0”). You are free to use the content in this doc...

Rhythm of Play

Dungeons and Dragons 2024 - The Basic R... Playing the Game

The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern: The Game Master Describes a Scene. The GM tells the players where their adventurers are and...

The Six Abilities

Dungeons and Dragons 2024 - The Basic R... Playing the Game

All creatures — characters and monsters — have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and b...

D20 Tests

Dungeons and Dragons 2024 - The Basic R... Playing the Game

When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. These rolls are called D20 Tests, and they come in three kinds: ability checks, saving throws, and attack rolls. They follow these steps: Roll 1d20. You alway...

Proficiency

Dungeons and Dragons 2024 - The Basic R... Playing the Game

Characters and monsters are good at various things. Some are skilled with many weapons, while others can use only a few. Some are better at under- standing people's motives, and others are better at unlocking the secrets of the multiverse. All creatures have a...

Actions

Dungeons and Dragons 2024 - The Basic R... Playing the Game

When you do something other than moving or communicating, you typically take an action. The Action table lists the game's main actions, which are defined in more detail in “Rules Glossary.” Actions Action Summary Attack Attack with a weapon or an Unarmed Strik...

Social interaction

Dungeons and Dragons 2024 - The Basic R... Playing the Game

During their adventures, player characters meet many different people and face some monsters that would rather talk than fight. In those situations, it's time for social interaction, which takes many forms. For example, you might try to convince a burglar to c...

Exploration

Dungeons and Dragons 2024 - The Basic R... Playing the Game

Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places. Adventuring Equipment As adventurers explore, their equipment can help ...

Combat

Dungeons and Dragons 2024 - The Basic R... Playing the Game

Adventurers encounter many dangerous monsters and nefarious villains. In those moments, combat often breaks out. The Order of Combat A typical combat encounter is a clash between two sides: a flurry of weapon swings, feints, parries, footwork, and spellcasting...

Damage and Healing

Dungeons and Dragons 2024 - The Basic R... Playing the Game

Injury and death are frequent threats, as detailed in the following rules. Hit Points Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill. Your Hit Point maximum is the number of Hit Points you have w...

Step-by-Step Character Creation

Dungeons and Dragons 2024 - The Basic R... Character Creation

Choose a Character Sheet You'll record the main details of your character on a character sheet. Throughout this chapter, we use the term “character sheet” to mean whatever you use to track your character's details, whether it's a printed character sheet, a dig...

Level Advancement

Dungeons and Dragons 2024 - The Basic R... Character Creation

While going on adventures, your character gains experience, represented by Experience Points (XP). A character who reaches a specified Experience Point total advances in capability. This advancement is called gaining a level. The Character Advancement table li...

Starting at Higher Levels

Dungeons and Dragons 2024 - The Basic R... Character Creation

Your GM might start your group's characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players. Creating Your Character Creating a higher-level character uses the same character-creati...

Multiclassing

Dungeons and Dragons 2024 - The Basic R... Character Creation

Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a level in your current class. Doing so lets you mix the abilities of those clas...

Trinkets

Dungeons and Dragons 2024 - The Basic R... Character Creation

When you make your character, you can roll once on the Trinkets table to gain a Tiny trinket, a simple item lightly touched by mystery. The GM might also use this table. It can help stock a room in a dungeon or fill a creature's pockets. Trinkets Table 1d100 T...

Barbarian

Dungeons and Dragons 2024 - The Basic R... Classes

Core Barbarian Traits Primary Ability: Strength Hit Point Die: D12 per Barbarian level Saving Throw Proficiencies: Strength and Constitution Skill Proficiencies: Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival Weapon Profici...

Bard

Dungeons and Dragons 2024 - The Basic R... Classes

Bard Core Traits Primary Ability: Charisma Hit Point Die: D8 per Bard level Saving Throw Proficiencies: Dexterity and Charisma Skill Proficiencies: Choose any 3 skills Weapon Proficiencies: Simple weapons Tool Proficiencies: Choose 3 Musical Instruments Armor ...