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Wizard
Wizard Core Traits Primary Ability: Intelligence Hit Point Die: D6 per Wizard level Saving Throw ...
Warlock
Warlock Core Traits Primary Ability: Charisma Hit Point Die: D8 per Warlock level Saving Throw Pr...
Sorcerer
Sorcerer Core Traits Primary Ability: Charisma Hit Point Die: D6 per Sorcerer level Saving Throw ...
Rogue
Rogue Core Traits Primary Ability: Dexterity Hit Point Die: D8 per Rogue level Saving Throw Profi...
Ranger
Ranger Core Traits Primary Ability: Dexterity and Wisdom Hit Point Die: D10 per Ranger level Savi...
Paladin
Paladin Core Traits Primary Ability: Strength and Charisma Hit Point Die: D10 per Paladin level S...
Monk
Monk Core Traits Primary Ability: Dexterity and Wisdom Hit Point Die: D8 per Monk level Saving Th...
Fighter
Fighter Core Traits Primary Ability: Strength or Dexterity Hit Point Die: D10 per Fighter level S...
Druid
Druid Core Traits Primary Ability: Wisdom Hit Point Die: D8 per Druid level Saving Throw Proficie...
Cleric
Cleric Core Traits Primary Ability: Wisdom Hit Point Die: D8 per Cleric level Saving Throw Profic...
Bard
Bard Core Traits Primary Ability: Charisma Hit Point Die: D8 per Bard level Saving Throw Proficie...
Barbarian
Core Barbarian Traits Primary Ability: Strength Hit Point Die: D12 per Barbarian level Saving Thr...
Trinkets
When you make your character, you can roll once on the Trinkets table to gain a Tiny trinket, a s...
Multiclassing
Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option ...
Starting at Higher Levels
Your GM might start your group's characters at a level higher than 1. It is particularly recommen...
Level Advancement
While going on adventures, your character gains experience, represented by Experience Points (XP)...
Step-by-Step Character Creation
Choose a Character Sheet You'll record the main details of your character on a character sheet. T...
Damage and Healing
Injury and death are frequent threats, as detailed in the following rules. Hit Points Hit Points ...
Combat
Adventurers encounter many dangerous monsters and nefarious villains. In those moments, combat of...